Small Town: Mōfo Fja Ner

Mōfo Fja Ner

Mōfo Fja Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceKrëchysnǟ Moot
RegionKuw Mbi̽ybo Maquis
Founded1620
Community LeaderChief Èdsm Nizanrel
Area3 km2 (1 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation3656 m (11994 ft)
Average Yearly Precipitation154 cm/y (60 in/y)
Population937
Population Density312 people per km2 (937 people per mi2)
Town AuraCharm
Naming
Native nameMōfo Fja Ner
Pronunciation/ˈmoːfo/ /fja/
Direct Translation[cheap] [need]
Translation[Not Yet Translated]

Mōfo Fja Ner (/ˈmoːfo/ /fja/ [cheap] [need]) is a temperate Small Town located in the Krëchysnǟ Moot of the Viceroyalty of Rosid.

The name Mōfo Fja Ner is derived from the Wood Elvish language, as Mōfo Fja Ner was founded by Tshênho Drimorlas, who was culturaly Wood Elven.

Climate

Mōfo Fja Ner has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -11°C (13°F). Mōfo Fja Ner receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mōfo Fja Ner covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3656 m (11994 ft) above sea level.

Overview

Mōfo Fja Ner was founded durring the early 17th century in late fall of the year 1620, by Tshênho Drimorlas. The establishment of Mōfo Fja Ner suffered from many setbacks, delays, and obsticles, most notably a group of Mōfo Fja Ner which required millitary assistance exterminate before the community could finish being built.

Mōfo Fja Ner was built using the conventions of Wood Elven durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Mōfo Fja Ner is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mōfo Fja Ner is buildings are arranged arround a network of restrictive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Mōfo Fja Ner seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Mōfo Fja Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mōfo Fja Ner.

Mōfo Fja Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mōfo Fja Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mōfo Fja Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mōfo Fja Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mōfo Fja Ner's public wards, blessings, and other arcane systems.

Mōfo Fja Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mōfo Fja Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mōfo Fja Ner's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Mōfo Fja Ner there is a constant smell of overcooked presumably ethnic food.

The Donratty near Mōfo Fja Ner are known to be quite timid.

Mōfo Fja Ner's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Chronomancy energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3785 m2
    • Cattle and Similar Creatures: 234
    • Poultry: 2811
    • Swine: 187
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 93

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

263 of Mōfo Fja Ner's population work within a Foundational Occupation.

637 of Mōfo Fja Ner's population do not work in a formal occupation, but do contribute to the local economy. 37 (4%) are noncontributers.

Points of Interest

Mōfo Fja Ner is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

The roads leading into Mōfo Fja Ner possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a suit of Jack of plate armor of Illusion, an a suit of Jack of plate armor imbued with great amounts of Illusion energies was created near Mochyî Ogâru̹ Kîchyà by in time immemorial, reportedly some time during the early 2nd century.

History